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Projects | The Clinic
Carnegie Mellon
My undergraduate senior capstone was a VR game for the Vive where the player is a pair of doctor hands, interacting with a patient to discover fun and grotesque experiences. The goal was to develop several variations of soft body interactions.
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Software
Unity, ZBrush, Maya
Award for Artistic Excellence at Meeting of the Minds 2017

Clinic Perspective 1

Clinic Perspective 2

Clinic Perspective 3

Table Sideview

Mannequin Closed View

Mannequin Open View

Mannequin Turnaround and Blendshapes

Character Avatar Hands

Character Avatars in Scene

Patient's Room
Concept Art for the clinic room

Doctor's Office
Concept Art for the Doctor's Office (not used)

Character Explorations
Character designs for possible patients (not used)

Nurse
Character design for a nurse character that would guide the user (not used)
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