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About Me
I am a character technical artist currently located in Irvine California. Previously I have worked on Overwatch and the Unannounced Survival Game at Blizzard, as well as Electronic Arts, Schell Games, Disney Research, and Nickelodeon. I am passionate about creating rigs and character workflows that not only innovate in terms of pipeline technology, but also in terms of inclusivity and representation thoughout the content creation process.
My other interests include my dog, Hazel, and my cat, Taro! My favorite games include Overwatch, Apex, Subnautica, and Horizon Zero Dawn. I also boulder, top-rope, and hike. Feel free to contact me with any questions you have!
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