Projects | Acoustruments
Acoustruments is a project by Disney Research Pittsburgh that was demoed at SIGGRAPH 2015. The research presents a method of creating "low-cost, passive, and powerless mechanisms, made from plastic, that can bring rich, tangible functionality to handheld devices". The technology uses the ultrasonic sensing capabilities of handheld devices, machine learning, and 3D design primitives in order to make these external applications. (For a full description and the official research page, click here.)
As a summer lab associate for Disney Research, I worked on the three demos that would showcase this technology at SIGGRAPH 2015. These demos included an interactive toy that would house an iPhone, an iPad game that utilized different Acoustruments mechanisms, and a Google Cardboard experience that used Acoustruments controllers. The team that produced these demos included Moshe Mahler, Eric Brockmeyer, John Mars, Gierard Laput, and me. I was mainly responsible for conceptualizing a story about the technology, producing concept art for the visuals in each product, modeling the interactive toy, producing assets for the VR experience, and implementing the iOS game.