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Projects | I Expect You to Die

Schell Games

As a 3D art fellow at Schell Games, I was responsible for modeling, texturing, and animating various interactable and environmental assets in the last two levels of the game.

In the last level, Operation Death Engine, I was responsible for the control panel, the monitor UI, the space helmet, the gloves, the space drill, much of the exterior space station, and more!

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